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There are 140 productsSort
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D&D Character Sheets$14.95Inside the pockets of this lavishly illustrated protective folder, youll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign. This product incl...
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D&D Guildmasters Guide to Ravnica Dice Set$34.95Premium dice for the worlds greatest roleplaying game. Heed Your Guild! Life in the big city isnt always easy. As tensions between the guilds run high, the streets of Ravnica have never been mor...
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D&D Baldurs Gate Descent Into Avernus Alternate Cover$59.95This is a WPN only ProductFORGE YOUR FATE IN HELLFIRE! Diabolical dangers await in this adventure for the worlds greatest roleplaying game. Welcome to Baldur's Gate, a city of ambition and corrup...
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D&D Core Rulebook Gift Set$210.00The Dungeons & Dragons Core Rulebooks Gift Set includes a copy of all three core rulebooksÃÂÃÂthe Players Handbook, Dungeon Masters Guide, and Monster Manual, plus a Dungeon Masters Screen....
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D&D Adventure The Rise of Tiamat$34.95Avert the Cataclysmic Return of Tiamat in this Adventure for the Worlds Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, ...
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D&D Guildmasters Guide to Ravnica Maps and Miscellany$29.95Finding your way through the eternally vast plane of Ravnica is a daunting taskÃÂâunless of course you have a map. This pack of maps and additional material will provide players and Dungeon Ma...
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D&D Sword Coast Adventure Guide$49.95WELCOME TO THE SWORD COASTÃÂÃÂa region of Faern that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wildernes...
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D&D Dungeon Master's Screen Wilderness Kit$34.95CHART A COURSE IN THE WILDS Venture into the wilds with this kit for the world's greatest roleplaying game. This kit equips the Dungeon Master with a screen and other tools that are perfect for r...
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The ABC's of D&D$19.95A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn the alphabet, a precursor to every new path in reading. Teach the alphabet to any early reader as t...
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D&D Volos Guide to Monsters$59.95Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere. Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, mi...
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The 123's of D&D$19.95A child can get their first glimpse into the world of Dungeons & Dragons, even as they learn their early numbers, a precursor to every new path in counting. Teach numbers to any early reader a...
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D&D Tasha's Cauldron of Everything Alternate Cover Hobby Store Exclusive$59.95WHAT WONDERFUL WITCHERY IS THIS? A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spellÃÂÃÂ Tashas hideous laughter...
Showing 127 -140 of 140 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Inn Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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