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Warhammer Fantasy Comp
GENERAL COMP
If your army includes no duplicate choices of any kind, you receive a bonus to your comp score.
The bonus is different for each faction and is known as the Highlander comp.
Please note that the same unit entry with different equipment DOES count as a duplicate choice for the purposes of Highlander.The following Common Magic Items incur the following comp points:
• -1 for the Crown of Command
• -1 for the Standard of Discipline
• +1 for the Arabyan Carpet
• +2 for the Wizarding Hat
The following criteria incur the following comp points if they are met:• +2 if your army does not include an item which automatically dispels a spell (such as the Dispel Scroll, Rune of Spellbreaking or the Cube of Darkness. This does not apply to Daemons of Chaos)
• +1 if your army does not contain a level 3+ wizard, but DOES contain other spell casters, spells or bound items (this does not apply to Dwarfs)
• +3 if your army includes no magic users, spells or bound items (this does not apply to Dwarfs)
• +2 if your army does not contain a Battle Standard Bearer (this does not apply to Tomb Kings or
Vampire Counts)
Units (not characters or single models) that cost over a certain points value will incur comp points as per the list below.
• -1 per unit between 450 and 599 points inclusive
• -3 per unit between 600 and 749 points inclusive
• -5 per unit that costs 750 points or more
In addition, certain choices available to many armies incur the following comp points.
• +1 per non-spellcaster mounted on a Monster
• +1 per character mounted on a Chariot
• -1 per spellcaster who knows spells from the Lore of Light after the second
On the following pages you will find the individual army comp.
Each page will cover a different army andwill have all the army-specific comp which applies in addition to the comp above.
Good luck!
BEASTMAN
Beastman armies start with an initial comp score of +1, instead of the usual 0.• -1 per spellcaster after the second if the Shard of the Herdstone is included in your list
• -1 per Tuskgor Chariot after the 3
rd (including mounts)
• -1 for Slugtongue
• -1 per Doombull with the Arabyan Carpet; this is increased to -2 if the Doombull also has a 3+ ward save (*Note* You do not receive the +1 for the Arabyan Carpet if it is on a Doombull)
• +4 if your army is Highlander
• +1 per unit of 20+ Unger Herds
• +1 per unit of 5+ Minotaurs
• +1 per unit of Centigors
• +1 for the first Giant, +2 per Giant after the first
• +1 per Jabberslythe
• +1 per Cygor
• +1 per Ghorgon
• +1 for Khazrak The One Eye
• +2 for Gorthor, The Beastlord
• +2 for Moonclaw, Son of Morrslieb
• +2 for Ungrol Four-horn
• +1 for Ghorros Warhoofin
BRETONNIA
Bretonnia armies start with an initial comp score of +1, instead of the usual 0.• -1 if you have both the Silver Mirror and a Dispel Scroll
• -1 per Trebuchet after the 1st
• -1 for The Green Knight
• +4 if your army is Highlander• +1 per Hippogryph
• +1 per Lord/Paladin on foot, an additional +1 if they are also your general
• +1 for the first unit of 30+ Men-at-Arms
• +1 for the first unit of Peasant Bowmen
• +1 per unit of Mounted Yeomen
• +1 per unit of 6+ Questing Knights
• +2 per Grail Reliquae
• +3 if you have only one of the following Knight units in your army (Realm, Errant, Questing, Grail).
This is reduced to +1 if you also have Pegasus Knights
CHAOS DWARFS
• -1 for the first K’daai Destroyer, -2 for each K’daai Destroyer after the first• -1 for the Chalice of Blood and Darkness
• -2 if 2 Death Shrieker Rockets are included
• -2 if 2 Magma Cannons are included
• -1 per Hellcannon
• -1 per Infernal Castellan after the 1st
• -1 if your army contains more than 4 War Machines (both the Hellcannon and Iron Daemon count
as War Machines for this purpose)
• +3 if your army is Highlander• +1 for the first unit of Chaos Dwarf Infernal Guard armed with Fireglaives
• +1 per unit of Chaos Dwarf Infernal Ironsworn
• +1 per unit of K’daai Fireborn
• +4 if your army includes no War Machines (both the Hellcannon and Iron Daemon count as War
Machines for this purpose)
• +1 for the first unit of 40+ Hobgoblin Cutthroats
DAEMONS OF CHAOS
Mono God Armies - If your army consists solely of Daemons of a single Chaos God you incur the following comp points:
• +1 if your army consists solely of Daemons of Tzeentch – in addition you may ignore the comp for
multiple Lore of Tzeentch casters
• +1 if your army consists solely of Daemons of Slaanesh
• +2 if your army consists solely of Daemons of Khorne – in addition the comp for having 2 Skull
Cannon is reduced to -2
• -4 for Epidemius
• -4 for Kairos Fateweaver
• -1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers
• -1 per caster using the Lore of Tzeentch after the 2nd
• -1 per unit of Beasts of Nurgle
• -1 per unit of Beasts of Nurgle with 6+ models, this is in addition to the above comp
• -1 per Plague Drone unit after the 1st
• -1 for the first Skull Cannon, -2 for the second Skull Cannon
• +2 if your army is Highlander
• +1 per Daemon Prince
• +1 per Keeper of Secrets
• +1 per Great Unclean One
• +1 per Blood Throne of Khorne
• +1 for the first unit of 15+ Daemonettes
• +1 for the first unit of 15+ Bloodletters
• +1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st
• +1 per Burning Chariot of Tzeentch
• +1 per unit of 4+ Bloodcrushers
• +1 per unit of 3+ Nurglings
• +1 per Exalted Seeker Chariot of Slaanesh
• +1 for Skarbrand
• +1 for Ku’Gath Plaguefather
DARK ELVES
• -3 for Morathi
• -1 per character mounted on a Dark Steed or Pegasus who also has a Sea Dragon Cloak after the 2nd
• -1 for the Cloak of Twilight
• -1 per Cauldron of Blood (*Note* Despite this being a chariot mount, a model mounted on the
Cauldron does not get the +1 for a character mounted on a chariot)
• -1 per Reaper Bolt Thrower after the 2nd
• -1 per unit of 30+ Witch Elves
• -1 per unit of 26+ Har Ganeth Executioners
• -1 per unit of Doomfire Warlocks
• -1 if your army includes more than 10 Doomfire Warlocks, this is in addition to the above comp
• -1 per unit of Dark Riders after the 3rd
• +2 if your army is Highlander
• +2 per Supreme Sorceress on Black Dragon
• +1 per High Beastmaster
• +1 per Fleetmaster
• +1 per Manticore mount (excluding High Beastmaster mounts)
• +1 for the first unit of 20+ Dreadspears
• +1 for the first unit of 20+ Bleakswords
• +1 for the first unit of Cold One Knights
• +1 for the first War Hydra
• +1 for the first Kharibdyss
• +1 per Scourgerunner Chariot (excluding mounts)
• +1 per Bloodwrack Medusa
• +1 per Bloodwrack Shrine
• +1 per unit of Sisters of Slaughter
• +1 for the first Khainite Assassin
• +1 for Lokhir Fellheart
• +1 for Kouran Darkhand
• +1 for Tullaris Dreadbringer
DWARFS
• -1 if 2+ Cannons are included; this is increased to -2 if any have runes
• -1 if 2+ Organ Guns are included; this is increased to -2 if any have runes
• -1 if 2+ Grudge Throwers are included; this is increased to -2 if any have runes
• -1 if 2+ Flame Cannons are included
• -1 if your army contains more than 4 War Machines (the Anvil of Doom does not count for this)
• -1 per Rune of Spellbreaking after the 2nd
• -1 per Gyrocopter after the 2nd
• -1 for Grimm Burlocksson
• -1 per Rune of Stoicism
• -1 per Master Rune of Groth One-Eye when taken on a unit of Hammerers
• +3 if your army is Highlander• +1 per unit of Slayers over 100 points, this does not apply if there are more than 1 Giant Slayer per
5 Slayers
• +1 if your army DOES NOT include the Master Rune of Valaya
• +1 per unit of Miners
• +1 for the first unit of 20+ Dwarf Warriors
• +1 per Runelord, this is increased to +2 if mounted on an Anvil of Doom
• +1 per Daemon Slayer
• +1 per Dragon Slayer
• +1 for Ungrim Ironfist
• +1 for Belegar Ironhammer
• +2 for Thorek Ironbrow
• +3 if the army DOES NOT include any items which automatically dispel a spell (this replaces the
generic comp point for auto-dispel items)
• +4 if the army includes no War Machines (the Anvil of Doom does not count for this)
HIGH ELVES
• -1 for the Banner of the World Dragon if it is on the Battle Standard Bearer
• -3 for the Banner of the World Dragon if it is on a unit Standard Bearer
• -1 for the first Frostheart Phoenix, -2 per Frostheart Phoenix after the 1st (this EXCLUDES Frostheart
Phoenixes taken as mounts, however you can never gain the +1 for a character mounted on a
Monster when taking a Frostheart Phoenix as a mount)
• -1 for Caradryan if mounted on Ashtari
• -1 per character mounted on an Elven Steed who also has Dragon Armour after the 2nd
• -1 for the Book of Hoeth
• -1 per unit of Ellyrian Reavers after the 3rd
• -1 per Eagle Claw Bolt Thrower after the 2nd
• -1 per unit of 26+ White Lions of Chrace
• -3 for Teclis
• -3 for Alarielle the Radiant
• +2 if your army is Highlander• +2 per Archmage on Dragon
• +2 per Dragon Mage
• +1 per Lothern Sea Helm
• +1 for the first unit of 20+ Spearmen
• +1 for the first unit of 20+ Archers
• +1 per Lion Chariot (excludes mounts)
• +1 for the first unit of Shadow Warriors
• +1 per unit of Tiranoc Chariots
• +1 per Skycutter Chariot (excludes mounts)
• +1 for the first Flamespyre Phoenix
• +1 per unit of 3+ Great Eagles
• +1 for Tyrion
• +1 for Korhil
LIZARDMEN
• -1 for a Slann Mage-Priest with both Harmonic Convergence and the Channelling Staff
• -1 per Saurus character on Cold One after the 1st
• -1 if you have both the Cube of Darkness and a Dispel Scroll
• -1 per unit of Skink Skirmishers after the 3rd
• -1 per unit of Chameleon Skinks after the 1st
• -1 per unit of Skink Cohorts costing under 100 points, after the 2nd
• -2 for Tetto’eko
• +4 if your army is Highlander
• +1 for a Saurus Scar-Veteran Battle Standard Bearer
• +1 per Slann Mage-Priest with Higher State of Consciousness
• +1 for the first Skink Cohort containing at least 2 Kroxigor
• +1 for the first unit of Ripperdactyl Riders
• +1 per Bastiladon with the Ark of Sotek
• +1 per unit of 4+ Kroxigor
• +1 per unit of Jungle Swarms
• +1 per Stegadon (*Note* this does NOT include Ancient Stegadons)
• +2 per Trogladon
• +1 per unit of 2+ Razordon
• +1 for Lord Kroak
• +1 for Chakax
• +1 for Gor-Rok
• +1 for Tiktaq’to
• +1 for Oxyotl
• +2 for Tehenhauin. If Tehenhauin is your army General and your army does not include any Saurus
characters, the negative comp for Skink units do not apply)
OGRE KINGDOMS
• -1 for the Hellheart
• -1 for the Runemaw
• -1 for the Dragonhide Banner
• -1 per unit of Mournfang Cavalry after the 1st
• -2 if 2 Ironblasters are included in your army
• -1 per unit of 1 Sabretusk after the 2nd
• +3 if your army is Highlander
• +2 if no Monstrous Infantry unit is larger than 6 models
• +1 per Big Name
• +1 per Hunter
• +1 for the first unit of 20+ Gnoblars
• +1 per unit of 5+ Sabretusks
• +1 per unit of Yhetees
• +1 per Gnoblar Scraplauncher
• +1 for the first Giant, +2 per Giant after the first
• +1 per Thundertusk
• +1 if your army does not include any Ironblasters
• +1 for Skrag the Slaughterer
• +1 for Golgfag Maneater
• +2 for Bragg the Gutsman
• +2 for Greasus Goldtooth
ORCS & GOBLINS
Night Goblin Squig Gobbas may be taken as a Rare choice in an Orcs & Goblins army.
• +3 if your army contains only Goblins
• +5 if your army contains only Orcs
For the purposes of the above comp points Trolls, Giants and Rogue Idols can count as either Orcs or Goblins as you want.
War Machines without Orc Bully’s count as Goblins, War Machines with Orc Bully’s count as Orcs. Arachnarok Spiders, Squig Herds, Squig Hoppers and Mangler Squigs count as Goblins.• -1 if you have more than 6 Fanatics
• -1 for the Lucky Shrunken Head, this is increased to -2 if a unit of 30+ Savage Orc Big’uns are also
included
• -2 if 2 Doom Diver Catapults are included
• -2 if 2 Rock Lobbers are included
• -2 if 2 Night Goblin Squig Gobbas are included
• -1 per Mangler Squig
• +3 if your army is Highlander
• +3 if your army contains no War Machines (Night Goblin Squig Gobbas count as War Machines for
the purposes of this)
• +1 for the first unit of 20+ Orc Arrer Boyz
• +1 for the first unit of 20+ Orc Boyz
• +1 for the first unit of Forest Goblin Spider Riders
• +1 for the first Nasty Skulker
• +1 per unit of Snotlings
• +1 per unit of Orc Boar Boyz
• +1 per unit of Savage Orc Boar Boyz
• +1 per Arachnarok, this is increased to +2 if it also has the Catchweb Spidershrine upgrade
• +1 for the first Giant, +2 per Giant after the first
• +1 for the first character mounted on Giant Cave Squig
• +1 for Azhag the Slaughterer
• +1 for Grom the Paunch
• +1 for Gitilla da Hunter
• +1 for Snagla Grobspit
SKAVEN
You do NOT receive the +1 for a character mounted on a chariot for models mounted on a Screaming Bell or Plague Furnace
• -1 if you take 2 of the following, -2 of you take 3 of the following, and -3 if you take all 4:o Brass Orb
o Power Scroll
o Storm Banner
o Doom Rocket
• -1 for the first Unbreakable unit, -2 per Unbreakable unit after the first (excluding Rat Swarms)
• -1 per Warlock Engineer after the 3rd
• -1 per unit of Giant Rats with less than 10 models after the 2nd
• -1 per unit of Rat Swarms with less than 3 models after the 1st
• -1 per unit of 40+ Skavenslaves
• -1 per unit of Gutter Runners after the 2nd
• -2 if 2 Doomwheels are included
• -2 if 2 Warp Lightning Cannons are included
• -1 per Hell Pit Abomination
• +3 if your army is Highlander
• +1 for the first unit of 20+ Night Runners
• +1 for the first unit of 20+ Giant Rats
• +1 per Warp Grinder
• +1 per Doom Flayer
• +1 per unit of Rat Ogres
• +1 per unit of 5+ Warplock Jezzails
• +1 per unit of Plague Censer Bearers
• +1 per unit of Poisoned Wind Globadiers
• +1 per Great Pox Rat
• +2 per Vermin Lord (*Note* this only applies to the Vermin Lord from Warhammer Armies: Skaven)
• +1 for Thanquol (*Note* this only applies to Thanquol from Warhammer Armies: Skaven)
• +1 for Ikit Claw
• +1 for Throt the Unclean
• +1 for Tretch Craventail
• +1 for Lord Skrolk
THE EMPIRE
You do NOT receive the +1 for a character mounted on a chariot for models mounted on a War Altar of Sigmar.
• -1 if you have no Core Infantry
• -2 if 2 Great Cannons are included
• -2 if 2 Helblaster Volley Guns are included
• -1 per unit of Demigryph Knights after the 1st
• -1 per ‘Marienburg’ Class Land Battle Ship
• -1 for the first Steam Tank, -2 per Steam Tank after the first
• -1 if your army includes both 1+ Steam Tanks/’Marienburg’ Class Land Battle Ships and a Lore of Life
wizard, this is in addition to any other comp on Steam Tanks/’Marienburg’ Class Land Battle Ships
and the Lore of Life
• -1 if your army contains more than 4 War Machines (Steam Tanks count as War Machines for the
purpose of this)
• +2 if your army is Highlander (*Note* for the purposes of Highlander detachments are treated as
different to a parent unit of the same type; e.g. you can include one unit of Halberdiers and one
detachment of Halberdiers and still claim the Highlander comp point)
• +2 per Wizard Lord on Griffon
• +1 per Wizard Lord on a Luminark of Hysh
• +1 per Wizard Lord on a Celestial Hurricanum
• +1 for Markus Wulfhart
• +1 for Marius Leitdorf
• +1 per Mechanical Steed
• +1 per Witch Hunter
• +1 for the first unit of 20+ Handgunners
• +1 for the first unit of 20+ Crossbowmen
• +1 for the first unit of 20+ Free Company
• +1 for the first unit of 20+ Spearmen
• +1 per unit of 20+ Greatswords
• +1 per unit of Outriders
• +1 per unit of Pistoliers
• +1 per unit of Flagellants
• +1 per Mortar
• +1 per Helstorm Rocket Battery
TOMB KINGS
Tomb King armies start with an initial comp score of +1, instead of the usual 0.
• -1 per Heirotitan
• -1 per 10 (or part of 10) Skeleton Archers in the army after 50
• -1 per unit of Necropolis Knights after the 1st
• -1 per Casket of Souls
• -1 for Screaming Skull Catapults after the 1st
• -1 for Ramhotep the Visionary if the army only contains one unit of animated constructs
• -1 for High Queen Khalida
• -1 for Arkhan the Black
• +4 if your army is Highlander
• +1 for the first Tomb King
• +1 for a Tomb Herald Battle Standard Bearer
• +1 for the first unit of 20+ Skeleton Warriors (not Archers)
• +1 for the first unit of Skeleton Horsemen (not Horse Archers)
• +1 per unit of Tomb Swarms
• +1 per unit of Ushabti
• +1 per unit of Sepulchral Stalkers
• +1 per Necrosphinx
• +1 per unit of 20+ Tomb Guard
• +1 per Necrolith Colossus
• +1 for Settra the Imperishable
• +1 for Prince Apophas
• +1 for The Herald Nekaph
VAMPIRE COUNTS
• -1 per Vampire Lord with Red Fury
• -1 per Quickblood
• -1 per Ethereal character after the 1st
• -1 per unit of Dire Wolves after the 3rd
• -1 per unit of 8+ Crypt Horrors
• -1 per character mounted on a Nightmare, Barded Nightmare or Hellsteed after the 2nd
• -1 for the second unit of Hexwraiths, -2 for the third unit of Hexwraiths
• -1 per unit of 1 Spirit Host after the 1
st
• -1 for the first Terrorgheist, -2 for each Terrorgheist after the first (excluding mounts)
• -1 if your army includes more than 2 Deathshrieks
• -1 for Count Mannfred
• +2 if your army is Highlander
• +2 per Zombie Dragon
• +2 per Abyssal Terror
• +1 per Coven Throne
• +1 for the first unit of 40+ Skeleton Warriors
• +1 for the first unit of 40+ Zombies
• +1 for the first unit of Bat Swarms
• +1 per Corpse Cart
• +1 per unit of 20+ Grave Guard
• +1 per unit of 5+ Vargheists
• +2 per Black Coach
• +1 per unit of Blood Knights
• +1 for Vlad von Carstein
• +1 for Isabella von Carstein
• +1 for Krell, Lord of Undeath, this is increased to +2 if the army also includes Heinrich Kemmler
WARRIORS OF CHAOS
Mono God Armies - If your army consists solely of units/characters with the same Mark of Chaos you may apply the below comp. Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this comp.
• +1 for the Mark of Slaanesh
• +1 for the Mark of Tzeentch
• +2 for the Mark of Khorne
• -1 per character with a 3+ ward save, an additional -1 should that character also have the Third Eye
of Tzeentch or a 2+ armour save or better (this excludes special characters)
• -1 per Daemonic Mount
• -1 per Disc of Tzeentch
• -1 per Core Chaos Chariot after the 2nd
• -1 if 2 Chimera’s are included, - 3 if 3 Chimera’s are included. There is an additional -1 if any have
the Regenerating Flesh upgrade (after the first)
• -1 per unit of Skullcrushers of Khorne after the 1st
• -1 per Hellcannon
• -1 for Throgg the Troll King
• -1 per unit of Chaos Trolls taken as a Core choice
• -1 for Galrauch
• -1 per Daemon Prince, an additional -1 if he has Daemonic Flight and -1 if he has a 2+ armour save
or better
• +2 if your army is Highlander
• +1 for the first unit of 20+ Chaos Marauders
• +1 per unit of Dragon Ogres
• +1 per unit of 6+ Chaos Ogres
• +1 for the first unit of Forsaken
• +1 per Warshrine (excluding Warshrines with the Mark of Tzeentch)
• +1 per unit of 15+ Chosen
• +1 for the first Giant, +2 per Giant after the first
• +1 per Shaggoth
• +2 per Slaughterbrute
• +2 per Mutilath Vortex Beast
• +1 per unit of Hellstriders of Slaanesh
• +1 for Kholek Suneater
• +1 for Valkia the Bloody
WOOD ELVES
• -1 per 10 (or part of 10) models with Trueflight and/or Hagbane Tip arrows in the army after 40
• -1 per Spellweaver on the Lore of Shadow
• -1 per character mounted on an Elven Steed after the 2nd
• -1 per unit of Sisters of the Thorn
• -1 per unit of Wild Riders after the 1st
• -1 per unit of Waywatchers after the 1st
• -1 per unit of Deepwood Scouts after the 2nd
• +4 if your army is Highlander
• +1 per Unicorn (taken as mounts)
• +1 per Great Stag (taken as mounts)
• +1 for the first unit of 20+ Eternal Guard
• +1 for the first unit of 15+ Dryads
• +1 per unit of Warhawk Riders
• +1 per unit of 20+ Wildwood Rangers
• +1 per unit of Wardancers
• +1 per Treeman Ancient
• +1 per unit of 3+ Great Eagles
• +1 for the first Shadowdancer
• +1 for the first Branchwraith
• +1 for Araloth
• +1 for Drycha
• +2 for Orion
• +1 for the Sisters of Twilight if mounted on Gwindalor
• +3 if your army contains no Elves (Orion is NOT treated as an Elf for the purposes of this)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Inn Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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