A-Master of Winds (ZNR-A-68) - Zendikar Rising-1
    A-Master of Winds (ZNR-A-68) - Zendikar Rising-1
A-Master of Winds (ZNR-A-68) - Zendikar Rising-1
Zendikar Rising

A-Master of Winds (ZNR-A-68) - Zendikar Rising

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Creature — Sphinx Wizard
Rare
Yigit Koroglu
1/5
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
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