Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-1
Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-2
Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-3
    Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-1
    Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-2
    Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-3
Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-1
Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-2
Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)-3
Flesh And Blood

Dash // Nebula Blade [ARC002 // ARC077] (Arcane Rising)

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Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Young // Sword (2H)
Rarity: Token
Class: Mechanologist // Runeblade
Power: 1
Life: 20
Intellect: 4
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Once per Turn Action - [2 Resource]: Attack If Nebula Blade hits, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.") If you have played a 'non-attack' action card this turn, Nebula Blade gains +3 [Power] until end of turn.
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