Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-1
Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-2
Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-3
    Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-1
    Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-2
    Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-3
Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-1
Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-2
Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe)  Alpha Print Normal-3
Flesh And Blood

Dawnblade // Romping Club [WTR115-T // WTR003-T] (Welcome to Rathe) Alpha Print Normal

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Set: Welcome to Rathe
Edition: Alpha Print
Finish: Regular
Type: Weapon
Subtype: Sword (2H) // Club (2H)
Rarity: Token
Class: Warrior // Brute
Power: 3 // 4
Once per Turn Action - [1 Resource]: Attack If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade. At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Once per Turn Action - [2 Resource]: Attack Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
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