Games Workshop
Gaunts Ghosts: The Victory Part 1
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The Sabbat Worlds Crusade is at a standstill. Drastic action is required. Can a turncoat from the traitor camp help Gaunt's Ghosts to turn the tide of war and bring victory to the Imperium?
READ IT BECAUSE
These two novels and four short stories throw the Ghosts into danger once again and will set you up nicely to move on into The Warmaster and The Anarch.
THE STORY
After twenty-five hard, blood-soaked years, Warmaster Macaroth’s crusade to free the Sabbat Worlds from the clutch of Chaos has ground to a halt. The Warmaster’s forces are split and deadlocked on two separate fronts, haemorrhaging momentum, men and materiel. A series of ambitious covert operations is planned across the sector – their aim to break the stalemate so the Imperial forces can move forward once more. Key players in this shadow war are Colonel-Commissar Gaunt and the Tanith First-and-Only. Will the bravery and cunning of this infamous regiment tip the balance in the Imperium’s favour?
Written by Dan Abnett
CONTENTS
Blood Pact
Salvation's Reach
Family
You Never Know
Ghosts and Bad Shadows
Killbox
READ IT BECAUSE
These two novels and four short stories throw the Ghosts into danger once again and will set you up nicely to move on into The Warmaster and The Anarch.
THE STORY
After twenty-five hard, blood-soaked years, Warmaster Macaroth’s crusade to free the Sabbat Worlds from the clutch of Chaos has ground to a halt. The Warmaster’s forces are split and deadlocked on two separate fronts, haemorrhaging momentum, men and materiel. A series of ambitious covert operations is planned across the sector – their aim to break the stalemate so the Imperial forces can move forward once more. Key players in this shadow war are Colonel-Commissar Gaunt and the Tanith First-and-Only. Will the bravery and cunning of this infamous regiment tip the balance in the Imperium’s favour?
Written by Dan Abnett
CONTENTS
Blood Pact
Salvation's Reach
Family
You Never Know
Ghosts and Bad Shadows
Killbox
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