Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-1
Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-2
Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-3
    Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-1
    Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-2
    Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-3
Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-1
Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-2
Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]-3
Magic: The Gathering

Hookhand Mariner // Riphook Raider [Innistrad: Double Feature]

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Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Common
Cost: {3}{G}
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
Reverse Type: Creature — Werewolf
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
They weren't entirely wrong.
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