Innistrad: Midnight Hunt Minigames
Into the Story: Horror Edition // Into the Story (cont'd) (MMID-003) - Innistrad: Midnight Hunt Minigames
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Card
Common
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh1-6 players | 1+ packs | 10 minutes
OBJECTIVE:
Tell the best horror story you can, using the cards in your booster as inspiration.
GET READY:
Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate piles for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY:
Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
**Introduction**
• Setting: a land
• The characters: three creatures/planeswalkers
• Why the characters are at the location: a noncreature card
OBJECTIVE:
Tell the best horror story you can, using the cards in your booster as inspiration.
GET READY:
Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate piles for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY:
Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
**Introduction**
• Setting: a land
• The characters: three creatures/planeswalkers
• Why the characters are at the location: a noncreature card
• The monster the characters face: a DFC card
**Action**
• The characters make a critical mistake: a noncreature card
• The first to die: choose one of the three characters
• How the monster kills the first character: a noncreature card
• The hero: choose one of the two remaining characters
• Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card of creature/planeswalker card
**Resolution**
• Confronting the monster: a noncreature card
• The lone survivor: choose one of the two characters
• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote for the winner of an award, randomly determine its winner.
**Action**
• The characters make a critical mistake: a noncreature card
• The first to die: choose one of the three characters
• How the monster kills the first character: a noncreature card
• The hero: choose one of the two remaining characters
• Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card of creature/planeswalker card
**Resolution**
• Confronting the monster: a noncreature card
• The lone survivor: choose one of the two characters
• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote for the winner of an award, randomly determine its winner.
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