Nowhere to Run [Duskmourn: House of Horror]-1
    Nowhere to Run [Duskmourn: House of Horror]-1
Nowhere to Run [Duskmourn: House of Horror]-1
Magic: The Gathering

Nowhere to Run [Duskmourn: House of Horror]

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Set: Duskmourn: House of Horror
Type: Enchantment
Rarity: Uncommon
Cost: {1}{B}
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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