FINAL FANTASY
Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment) Foil
- Regular price
- $0.75
- Sale price
- $0.75
- Regular price
-
Express Shipping
Shipping Info
Fast delivery options for your convenience
Pick-Up in Store
Free
Select this option to pick up your order directly from our store. Fast and convenient!
Standard (3–5 Business Days)
From $6
Standard delivery with in-store pickup, 3–5 business days.
Express 1–2 Business Days
From $18
For quick delivery, choose Express shipping, and get your order within 1–2 business days.
Enchantment // Legendary Artifact — Equipment
Uncommon
Ittoku
LEGAL
StandardLEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerLEGAL
StandardbrawlLEGAL
BrawlLEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhAt the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
You Might Also Like
