Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-1
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-2
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-3
    Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-1
    Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-2
    Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-3
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-1
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-2
Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]-3
Magic: The Gathering

Song-Mad Treachery // Song-Mad Ruins [Zendikar Rising]

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Set: Zendikar Rising
Type: Sorcery // Land
Rarity: Uncommon
Cost: {3}{R}{R}
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop." —Yavotz, Sea Gate Expeditionary House
Reverse Type: Land
Song-Mad Ruins enters the battlefield tapped. {T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible." —Yavotz, Sea Gate Expeditionary House
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