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One Piece
Gaunts Ghosts: The Victory Part 1
Gaunts Ghosts: The Victory Part 1
Regular Price $24.00Vendor: Games Workshop
Product Type : Black Library
Hurry! Only0units left in stock!The Sabbat Worlds Crusade is at a standstill. Drastic action is required. Can a turncoat from the traitor camp help Gaunt's Ghosts to turn the tide of war and bring victory to the Imperium?
READ IT BECAUSE
These two novels and four short stories throw the Ghosts into danger once again and will set you up nicely to move on into The Warmaster and The Anarch.
THE STORY
After twenty-five hard, blood-soaked years, Warmaster Macaroth’s crusade to free the Sabbat Worlds from the clutch of Chaos has ground to a halt. The Warmaster’s forces are split and deadlocked on two separate fronts, haemorrhaging momentum, men and materiel. A series of ambitious covert operations is planned across the sector – their aim to break the stalemate so the Imperial forces can move forward once more. Key players in this shadow war are Colonel-Commissar Gaunt and the Tanith First-and-Only. Will the bravery and cunning of this infamous regiment tip the balance in the Imperium’s favour?
Written by Dan Abnett
CONTENTS
Blood Pact
Salvation's Reach
Family
You Never Know
Ghosts and Bad Shadows
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Inn Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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