-
Board Games
Collections
-
Pokémon
One Piece
Yu-Gi-Oh!
Magic: the Gathering
Flesh and Blood
Riftbound
Card Accessories
-
Yu-Gi-Oh
Magic: the Gathering
Flesh and Blood
- The Hunted
- Assassin
- Brute
- Generic
- Guardian
- Illusionist
- Mechanologist
- Ninja
- Ranger
- Runeblade
- Warrior
- Wizard
- Equipment
One Piece
Pokemon
Combat Patrol: Death Korps Of Krieg
Combat Patrol: Death Korps Of Krieg
$228.00$285.00Vendor: games workshop
Product Type : starter
Hurry! Only2units left in stock!This boxed set builds 26 multipart plastic Astra Militarum miniatures:
– 5x Death Riders
– 4x Krieg Heavy Weapons Squad miniatures
– 10x Death Korps of Krieg soldiers
– 7x Krieg Command Squad miniatures
The miniatures in this kit are easy to customise. The Death Riders can each be armed with a power sabre, frag lance, or Death Rider lascarbine. There are parts to build an optional squad leader, as well as numerous cosmetic parts, including various designs of pouches.
The Heavy Weapons Squad gunners can be armed with a lascannon, a Krieg heavy flamer, or a twin Krieg heavy stubber, along with interchangeable backpacks and accessories. The Fire Coordinator can be built either leaning on their knee or consulting a map of the battlefield.
The Death Korps of Krieg squad includes parts to build an optional Watchmaster who can be armed with a plasma pistol, laspistol, or bolt pistol, and a chainsword or power weapon. One miniature can be built as a sniper, one with a flamer, one with a grenade launcher, and one with a plasma gun or meltagun. One squad member can take a vox-caster, another can take a medi-pack, and there are cosmetic accessories, including bayonets, pickaxes, belt pouches, and grenades.
The Lord Commissar in the Command Squad can be equipped with a plasma pistol or a whip in their right arm, and a powerfist or a sheathed power-sword and pointing hand for their other arm. One Veteran Guardsman in the unit may be assembled with either a laspistol, a bolt pistol, or a plasma pistol in their right hand and a chainsword, power weapon, or trench club in their left hand. Another Guardsman can carry a boltgun, plasma gun, meltagun, or grenade launcher into battle. The remaining Guardsmen carry the regimental standard, master vox, and alchemyk counteragents, respectively. There is also a range of optional cosmetic accessories, including shovels, to further decorate your miniatures.
This kit comprises 803 plastic components, 1x Citadel 32mm Round Base, 17x Citadel 25mm Round Bases, 5x Citadel 60mm by 35.5mm Oval Bases, 3x Citadel 50mm Round Bases, and 1x Death Korps of Krieg Transfer Sheet containing 803 high-quality waterslide transfers to decorate your miniatures.
These miniatures require assembly and are supplied unpaintedWe have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@inngames.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@inngames.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like custom products (such as special orders or personalized items). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.We reserve the right to apply a 20% restocking fee on any item that is returned to us.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Inn Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'