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Funfair
Funfair
Regular Price $49.99Vendor: Good Games Publishing
Product Type : Board Games
Hurry! Only0units left in stock!Funfair is currently out of stock, however we can order for you.
Can you build the best theme park in town?
Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your parks strategy for the win!
Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfairs ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, its a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
Setup
The board is set up with:
- a 6 card City Event deck (there are 12 such cards in total),
- a deck of 20 blueprint cards (secret goals),
- a deck of 97 park cards containing attractions upgrades and staff members,
- a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
- an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.
Each of the 2 to 4 players starts with:
- a gate card,
- 30 coins to spend,
- a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
- a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you dont have an attraction in your opening hand you may discard them and draw until you do.
GameplayÃÂÃÂ
Each of Funfairs 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.
Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).
After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.
In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.
Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
End game scoring
At the end of the game (after the Cleanup step in Round 6), players total their points earned from:
- The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
- Matching requirements or bonus sections on their blueprints
- Their money: 2 coins = 1 point
- Staff members recruited in the game
- Meeting the Award goal for the game
Contents
- 97 Park cards
- 20 Blueprint cards
- 4 Showcase cards
- 12 City cards
- 4 Gate cards
- 5 Award cards
- 4 Reference cards
- Game board
- 78 coin tokens
- Starting Player marker
- Step Tracker miniature
- Scorepad & pencil
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@inngames.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@inngames.com.au.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like custom products (such as special orders or personalized items). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.We reserve the right to apply a 20% restocking fee on any item that is returned to us.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Inn Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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